halberd beam ftl. Each ship starts with. halberd beam ftl

 
 Each ship starts withhalberd beam ftl  One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam

RNG in this game is little too much to bear. Lasers can only be shot down by advanced Defense Drones. venn2001ad 11 years ago #1. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Random events are initiated by jumping to another system. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. FTL: Faster Than Light > General Discussions > Topic Details. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Wowee. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. 74K subscribers in the ftlgame community. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Premium Powerups Explore. There’s a rare ship or two where it does 6. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Take for example the Glaive beam, which does 3 damage per room. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. FTL: Faster Than Light > General Discussions > Topic Details. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. just got a second Halberd beam first move in sector 2. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. A Halberd Beam with hacking is more or less enough to win the game with. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. The Leto is a weaker, but quicker firing version of the Artemis. Holoshideim's. Then, start seriously thinking about getting either a defense drone or cloaking. There. Glad to know they had the dedication to bring. 2. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. And regards to the shop you had, I would probably choose fire beam. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Now i dont really know what to do. Fight the ship. Then I got chain ion, pike beam as rewards. Good guide for this strat though. almost 8 boarded in total. The universe of FTL is inhabited by friendly and enemy ships. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Love this game. Oh heck yeah. Damage per room: 2 Power. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Holoshideim's FTL Guides. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. (at least)Level 1 Cloaking. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. A Halberd Beam from nowhere, instantly injecting new life into this run. Nice, I was trying to think what the best complement to double halberds is. You have a Leto, but it will gather a ton of dust to begin with where the. If you use Glaive on level 2 shields, it does 1 damage. Artemis is easily the best proper missile weapon. Room total: 18. I hate Ion Weapons. There are a total of 40 weapons ranked in this tier list. You power up your weapons, which quickly gets. 71K subscribers in the ftlgame community. This event can occur only once per sector. Ion while not the best opens up fun options. . Category:Filler Events. There are balance changes, new weapons, and a simple upgrade system. 0 coins. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. FTL: Faster Than Light. . BL3 is one of the worst weapons in the game. Bird of Prey is a Ship Achievement for the Stealth Cruiser. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Like everything in FTL, it depends. Though it's more power, I much prefer the Halberd Beam. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. ). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Prioritize defense. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. )Business, Economics, and Finance. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Honestly, I think that game developers should learn to try to avoid designing games like this. I've got 4 shields and a 48% dodge. halberd beam is good, aim it right and you can do some great damage. Nice, I was trying to think what the best complement to double halberds is. A Halberd Beam from nowhere, instantly injecting new life into this run. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. The Zoltan shield is excellent and will mitigate quite a bit of of damage. Got into FTL about a month ago and already put in an unhealthy amount of time. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. It does 1 damage to a ship with 2 shields. 2 BL2 and Halb seemed the way to go. I can almost always hit 4 rooms including both shields and weapons. Ion mk2, anti-bio beam, fire beam, fire bomb. Quests are started in some of these events. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. Enemies target beams inefficiently, starting the beam in the centre of a room. 25. This is a list of useful guides regarding FTL. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Even the Defense Drone I goes a long way to keep missiles off your tail. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). FTL: Faster Than Light. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. FTL: Multiverse Wiki is a FANDOM Games Community. 74K subscribers in the ftlgame community. It does 1 damage to a ship with 2 shields. Halberd beam does 2 damage,. Having a laser weapon accompany this beam is still the best way to maximize damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. If you use Halberd on level 1 shields, it does one damage. FTL: Faster Than Light > General Discussions > Topic Details. Halberd + Duals + Heavy 1 with shields hack is probably better. hull and pike beam suck but can be used to decent effect. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Yes Last Stand Shop pun intended. I'm on Stealth A. At the next store, I reworked my equipment loadout. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. I'm wondering how to make these work. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. TIER B: These ships are good out of the hangar but usually have some drawbacks. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Posts: 18. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. i only had 3 crew. . The DPS of any weapon depends on the rest of the loadout. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. A free Halberd Beam, just like that! What a huge discovery. Hard Stealth A, right before last jump of sector 6. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. At the boss I had the burst and small attack weapon you start the game with and an ion charger. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. I'm wondering how to make these work. I'm wondering how to make these work. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. For example, an Engi ship will never have offensive drones. There are also distress signals that may come from different systems. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). )Business, Economics, and Finance. Halberd Beam. On lower difficulties, he. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Glaive is slow as shit but it's horrifically powerful when it hits. Each ship starts with. Invest in drones later in the game. FTL on Steam: came from my stream on July 20th, 2021. Advertisement Coins. Crew damage: 30 HP per room tile 7. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. Chain Laser. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. 19 votes, 14 comments. BL3 is one of the worst weapons in the game. eventually i couldnt control. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. i suppose you could argue that selling. Glaive beam will cut through two shields. I'm wondering how to make these work. Nice, I was trying to think what the. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. This event can occur multiple times per sector. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. 25. just got a second Halberd beam first move in sector 2. FTL was in a generous mood for this run. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Keep the Glaive Beam charged and fire all your other weapons at once. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. FTL: Faster Than Light Wiki is a FANDOM Games Community. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Cost. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Halberd > Mini > Hull in my personal opinion. Sectors are determined randomly, but there is a 48% chance for a sector to be. Date Posted: Feb 21, 2019 @. The Halberd beam can remain a mainstay for the rest of the game. . This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. . Sure, they do a lot of damage, but you have to get the shields down first. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Given the slot-limited design of the. One-shot beam setups. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. "Learn from the Zoltan, sometimes diplomacy works. FTL: Faster Than Light > General Discussions > Topic Details. Ruinae Retroque Rursus. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. The stun gives it more personality and clever uses. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. ). Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Halberd Beam is the best rounded of the beam weapons. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Two halberd/glaive or three pike/hull shots will kill anything. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Posts: 21. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. These collisions can be accidental or planned (example). Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 141 votes, 12 comments. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 9. the DSR 1 sniper rifle, which fires 12,7mm (0. Flak plus halberd is my favorite combo in the game. "I didn't think the Zoltans would ever show up. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Lanius A, almost entire ship depresurizes. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. Beams and ASB shots do not collide with anything. With some other setups I do indeed prefer to hack piloting since MC can't. Charge Laser I. With one shield active, it will do 2 damage per room, because 3-1=2. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. l" (Tier A). You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Charge Ion: The best Ion-weapon in the game. No other weapon in the game does that. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Another problem you have is your beam weapon. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. So, here are the tips I can think of. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. 2 BL2 and Halb seemed the way to go. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Purchase price: 65 (Store rarity: 2) 2. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. (at least)Level 5 engines. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. This event can occur only once per sector. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. The halberd hit for a full 8 damage, simply by lining up the beam properly. They appear on page 5. 165 votes, 26 comments. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I never saw a missile launcher or anything else. 0 coins. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. If they score more than one damage (I. This guide is approachable and concise, with ship strategy center-stage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Finally with 3 or more shields active, it will do no damage because 3-3=0. If you scare off the Lanius you could probably make use of it. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. I made it to phase 3 with hacking until everything went to hell. Fuck. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. 74K subscribers in the ftlgame community. Long beam lets you hit most rooms for big damage; Low. On very rare ships, I have to choose between hitting. FTL is a roguelike game where you control a spaceship and must jump through space. FABIO. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Bursts are to drop the shields. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Beams have 0 dps without shield droppers. There have been lots of threads recently talking about tips. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Image credit: FTL Wiki. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. This event can occur only once per sector. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. To see the stats of the unique crew Sylvan, click here. 72K subscribers in the ftlgame community. Sure, they do a lot of damage, but you have to get the shields down first. You come across a Lanius ship in the process of absorbing a Rebel automated scout. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Halberd beam, dual laser, breach 2 bomb. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I'm wondering how to make these work. Jun 6, 2017 @ 1:59am. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Wowee. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Reply. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. I've been playing this game since 2014. Crystal Burst I. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Take for example the Glaive beam, which does 3 damage per room.